Each area has its own unique theme, though many lack in enemy variety. When you see the visuals, the tone is instantly set and it’s clear where it draws inspiration from. When it comes to presentation, Oceanhorn 2 continues the precedent set by the first game of being visually impressive. These boards will give you clues about these optional quests, but are often worth the effort for their rewards and associated challenging/clever boss fights. While you can still sail, you may also fly or simply traverse the map on foot looking for bloodstones, fighting enemies, or hunting down some of the mysterious foes – the latter of which are quests you obtain from message boards in various villages. For reference, the prior game used sailing to connect all the smaller islands or areas with one another. One thing that returning players of the series will notice early on, in addition to the obvious shift to 3D, is the vast overworld map connecting all of the smaller areas, such as villages and dungeons, together. Oceanhorn 2 is a huge improvement over the first entry while also retaining what makes the genre great fun combat, puzzles, big boss battles, and an open world to explore. Overall, the story is good and accomplishes what it sets out to do – adding to the lore of the series while explaining the events leading up to the first game. ![]() After arriving there, and learning about other events that have taken place, the party sets out to return the three sacred emblems of Sun, Earth and Ocean. Master Mayfair suggests the party flee towards the White City. Dark Troopers have arrived and are threatening the village and we assume they are looking for Trin. Upon returning to the village – in typical fashion with action adventure games – things aren’t as you left them. The trio of protagonists decide to return to the village. Upon investigating the crash site, we meet Trin, a key figure in the game and an additional party member. In his spare time, John-Anthony can be found watching any sport under the sun from football to darts, taking the term “Lego house” far too literally as he runs out of space to display any more plastic bricks, or chilling on the couch with his French Bulldog, Kermit.Our Hero sets out to investigate the crash with Gen, a robot companion and party member (more on that later). John-Anthony also loves to tinker with other non-Apple technology and enjoys playing around with game emulation and Linux on his Steam Deck. He is also an avid film geek, having previously written film reviews and received the Edinburgh International Film Festival Student Critics award in 2019. ![]() ![]() John-Anthony has previously worked in editorial for collectable TCG websites and graduated from The University of Strathclyde where he won the Scottish Student Journalism Award for Website of the Year as Editor-in-Chief of his university paper. Living in Scotland, where he worked for Apple as a technician focused on iOS and iPhone repairs at the Genius Bar, John-Anthony has used the Apple ecosystem for over a decade and prides himself in his ability to complete his Apple Watch activity rings. John-Anthony Disotto is the How To Editor of iMore, ensuring you can get the most from your Apple products and helping fix things when your technology isn’t behaving itself.
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